⏳Queueing
Wait for it....
BaseBrawl's onchain queueing system provides multiple avenues for Players to get their rumble on. Before entering a match, a player selects from a menu of options that define a number of in-game variables. Once a second player joins a queue with the same options selected - a pairing is made and a match will commence. Both players will be migrated into an arena to duke it out!
Queue options include but are not limited to the options presented in the table below:
Ranked: Players are awarded Points for competing in ranked matches. Win, loss and draw history is recorded on chain for both the Brawler and the Player. Rented Brawlers that are used in ranked competition do not receive points, points are only applied go attestation owners using their own Brawler in ranked competition.
Unranked: The inverse of ranked. No points are awarded for unranked gameplay, no win, loss or draw history will be recorded. Unranked games are recommended for learning the ropes of BaseBrawl or just for friendly competition between frens.
Level Cap: Level cap queueing ensures a players Brawler is only matched against another Brawler within the same level brackets. Level brackets progress in increments of 10, with a final bracket for all Brawlers exceeding level 100 (open class).
Bracket 1: Level 0 to 10, Bracket 2: Level 11 to 20, Bracket 3: Level 21 to 30...etc.
No Level Cap: You guessed it, no caps. All Brawlers in this queue will be paired against each other as soon as another joins. Level 1 vs Level 100, it could happen! Are you brave enough to queue up in open waters?
BaseBrawl's native wagering system, more information on wagers can be found within the Wagering section of this documentation.
Wagering options presented to Players will be in the following denominations:
Responsible
Zero!
Zero!
Understandable
Low
0.001
Questionable
Medium
0.01
A Bad Idea
High
0.1
Please Book Therapy
Ridiculous...
1
Note: BaseBrawl protocol does NOT recommend wagering, especially more than you can afford to lose. Chances are, you do not have an edge and your opponent does. All players competing in wager based queues should consider the wager lost to their opponent before queueing.
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