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BaseBrawl
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  • ⏩TLDR
  • 👀Overview
    • What is BaseBrawl?
    • Why BaseBrawl?
    • Fully Onchain
    • Non-Custodial
    • Built on Base
    • Crosschain Support
    • The End Game
  • 🤝Integrations
  • 📃Registrations
  • ✍️Attestations
  • ⏳Queueing
  • 🎮Gameplay
    • Overview
    • Onboarding
    • Gas
    • Turns
    • Control
    • Game States
    • Statistics
    • Manoeuvres
    • Holds
    • Feigning
    • Resting
    • Win Conditions
  • 🎲Wagering
  • 💯Points
  • ⚖️Tokenomics
  • 🛠️Token Utility
  • 💰Rental Marketplace
  • 🎊Tournaments
  • 💻Contract Deployments
  • 🗺️Roadmap
  • 📚Onboarding Guide
  • 👊Brand Kit
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  • How is the point supply protected?
  • How can points be spent?

Points

Now lets get to the point...s.

Within the BaseBrawl protocol, points take the position of what is often referred to as a 'soft' currency. Points are not transferrable or tokenized, and are earned by the Brawler - not by the player. Brawlers accrue points over time for competing in matches against other Brawlers (5x multiplier for a win, 1x multiplier for a loss). Bonus points are awarded through onchain tournaments, promotions and via other to be determined bonus point mechanics (such as staking $BB).

As Brawlers earn points, their in-game level increases. This is representative of the amount of advancement opportunities the Brawler has had given their experience in-game. Brawlers can choose to spend or not to spend accrued points, however their level will increase regardless (points earned).

How is the point supply protected?

Point control methods have been embedded into the protocol to ensure a health rate of growth for the competitive landscape of BaseBrawl, and of course to avoid bots taking advantage of point farming strategies.

  • Points are only awarded in the ranked queue type.

  • Each Brawler may earn a maximum amount of points per day.

  • Daily point accruals reset at 12:00 UTC every day, for every Brawler.

  • Players may continue to use Brawlers after they reach the daily maximum however they will not accrue points beyond the maximum.

  • Points awarded for defeating the same opposing Brawler within the daily epoch half on each successful victory. For an example, consider the below win/loss between two players:

Game #
Player 1
Player 2
Winner
P1 Points
P2 Points

1

Pudgy #1938

Ape #949

Player 1

100

20

2

Pudgy #1938

Ape #949

Player 1

50

20

3

Pudgy #1938

Ape #949

Player 1

25

20

4

Pudgy #1938

Ape #949

Draw

0

0

5

Pudgy #1938

Ape #949

Player 1

12.5

20

How can points be spent?

As a soft currency, points are required for carrying out a variety of actions within the protocol. Most notably, points are required for enhancing your Brawlers (Major and Minor) statistics and learning additional manoeuvres. The higher the difficulty the manoeuvre, the higher the point cost.

All point spending events require players burning $BB tokens. The amount of $BB tokens required for spending points is uniform across all actions in its current state, regardless of point cost - however this is a configurable parameter of the protocol and may be altered over time by the governance framework.


The table below illustrates an example of point costings within the protocol, where the base costs of each improvement are as follows. Note this is an example only provided to give an indication of the points system and should not be the assumed values of point pricing in the future.

uint16 public baseMinorStatisticPointCost = 500;
uint16 public baseMajorStatisticPointCost = 10_000;
uint16 public baseManoeuvrePointCost = 200;
uint256 public baseBrawlTokenCost = 5_000 * 1e18;
Action
Points Calculation
Points Spent
$BB Burned

Increase 'Major' statistic

500

500

5,000

Increase 'Minor' statistic

10,000

10,000

5,000

Learn Manoeuvre: Difficulty level 1

200 * 1

200

5,000

Learn Manoeuvre: Difficulty level 5

200 * 5

1,000

5,000

Learn Manoeuvre: Difficulty level 10

200 * 10

2,000

5,000

Important Note: These base values are configurable within the protocol and may change over time as gameplay balance permits. The amount of $BB required to spend points may also fluctuate in order to best accomodate growth of the BaseBrawl community and economy.

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Last updated 11 months ago

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