Last updated
Last updated
Within the BaseBrawl protocol, points take the position of what is often referred to as a 'soft' currency. Points are not transferrable or tokenized, and are earned by the Brawler - not by the player. Brawlers accrue points over time for competing in matches against other Brawlers (5x multiplier for a win, 1x multiplier for a loss). Bonus points are awarded through onchain tournaments, promotions and via other to be determined bonus point mechanics (such as staking $BB).
As Brawlers earn points, their in-game level increases. This is representative of the amount of advancement opportunities the Brawler has had given their experience in-game. Brawlers can choose to spend or not to spend accrued points, however their level will increase regardless (points earned).
Point control methods have been embedded into the protocol to ensure a health rate of growth for the competitive landscape of BaseBrawl, and of course to avoid bots taking advantage of point farming strategies.
Points are only awarded in the ranked queue type.
Each Brawler may earn a maximum amount of points per day.
Daily point accruals reset at 12:00 UTC every day, for every Brawler.
Players may continue to use Brawlers after they reach the daily maximum however they will not accrue points beyond the maximum.
Points awarded for defeating the same opposing Brawler within the daily epoch half on each successful victory. For an example, consider the below win/loss between two players:
As a soft currency, points are required for carrying out a variety of actions within the protocol. Most notably, points are required for enhancing your Brawlers (Major and Minor) statistics and learning additional manoeuvres. The higher the difficulty the manoeuvre, the higher the point cost.
All point spending events require players burning $BB tokens. The amount of $BB tokens required for spending points is uniform across all actions in its current state, regardless of point cost - however this is a configurable parameter of the protocol and may be altered over time by the governance framework.
The table below illustrates an example of point costings within the protocol, where the base costs of each improvement are as follows. Note this is an example only provided to give an indication of the points system and should not be the assumed values of point pricing in the future.
Important Note: These base values are configurable within the protocol and may change over time as gameplay balance permits. The amount of $BB required to spend points may also fluctuate in order to best accomodate growth of the BaseBrawl community and economy.
1
Pudgy #1938
Ape #949
Player 1
100
20
2
Pudgy #1938
Ape #949
Player 1
50
20
3
Pudgy #1938
Ape #949
Player 1
25
20
4
Pudgy #1938
Ape #949
Draw
0
0
5
Pudgy #1938
Ape #949
Player 1
12.5
20
Increase 'Major' statistic
500
500
5,000
Increase 'Minor' statistic
10,000
10,000
5,000
Learn Manoeuvre: Difficulty level 1
200 * 1
200
5,000
Learn Manoeuvre: Difficulty level 5
200 * 5
1,000
5,000
Learn Manoeuvre: Difficulty level 10
200 * 10
2,000
5,000
Now lets get to the point...s.