Last updated
Last updated
The immutable history of Blockchain is arguably its strongest characteristic. A completely transparent, historical record of transactions. Prior to the implementation of , turn-by-turn based games were largely limited by hefty transaction costs and Ethereum block times prevented a bearable UX for players. However, with the rise of the L2 ecosystem scaling, the pathway for a protocol such as BaseBrawl has been paved.
Think of your favourite games, past or present (even future). Regardless of the platform (PC, Xbox, Playstation, Nintendo etc), the core reliance on server infrastructure places a period of time for the developers financial viability. In most cases, official servers close down within a few years of operation, if the community is strong enough a peer-to-peer client emerges however becomes extremely fragmented as principle leadership dissolves. This fragmentation ultimately ends up with less players showing up over time and the community gradually dying off (some exceptions apply, Halo3 for life).
The sad part of this is, the current iteration of web3 games does not solve for this. The onchain assets that 'persist' are largely dependent on expensive off chain server infrastructure costs to render high fidelity AAA graphics for those onchain items to be usable. It is simply not realistic to expect communities to match this level of infrastructure when the studios move on to the next project, rendering the onchain asset obsolete - the same issue we had in Web3 gaming. The BaseBrawl protocol provides something completely different. Every turn of every game, every statistic increase and every interaction is recorded onchain, the entire provenance of your Brawlers development history will persist with a user interface simple enough to be played from a Block Explorer, but rich enough with depth to keep you engaged for years to come without the risk of your hard earned work going to zero overnight.
Turn-by-turn and Blockchain, a match made in Heaven