As mentioned previously, BaseBrawl is a turn-based game, where players alternate turns to take actions. Similar to chess, each player has a game clock that is populated with seconds at the beginning of the match. At any point where the game progression is awaiting a player to take action (in control or awaiting a counter), seconds will be deducted from their game clock. In the event where the value of a players game clock reaches zero, the opposing player can claim a timeout victory - ending the game. The purpose of this implementation is to drive quick action from players but also protect players against opponents going AFK once the tide has turned against them. The game clock allows a victory condition to be reached regardless of opponents overall cadence.
In the event the turn counter reaches the game limit, the game will be ruled a draw.
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