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description: It's the state of play!
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# Game States

The current game state dictates which actions the player in control may take, such as whether a specific manoeuvre is playable. For example, a mounted flurry can only be played from the game state "On The Ground". To transition game states, the player in control may perform certain actions (below) or successfully execute a manoeuvre that has the desired Game State in the manoeuvres attributes (see [manoeuvres](manoeuvres "mention")). Below are a conclusive list of actions in addition to execution a manoeuvre successfully that will transition the Game State:

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**Resting:**  Resting will transition the Game State to Open Combat, however the player utilizing the rest function will forfeit control. For more information on resting, see the [resting](resting "mention") section.

**Bring Opponent to Feet:** Only playable when the current Game State is "On The Ground". Bring Opponent to Feet does not increment the turn counter, and will transition the state to "Open Combat" without forfeiting control to the other player.&#x20;

**Release Hold:** Only playable when the current Game State is "In Hold Awaiting Decision". Release Hold does not increment the turn counter and will transition the state to "On The Ground" without forfeiting control to the other player. For more on Release Hold, see the [holds](holds "mention") section.

**Manoeuvre Failure:** In the event the player in control fails to execute a manoeuvre, control will be forfeited to the defending player and the state will transition to "Open Combat" for the now in control player to continue the game,

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The below table outlines each game state and its associated Id:

| GameState Id | GameState                 |
| ------------ | ------------------------- |
| 0            | Awaiting Players          |
| 1            | Open Combat               |
| 2            | On The Ground             |
| 3            | In Hold                   |
| 4            | In Hold Awaiting Decision |
